Enhanced Vanilla Project (EVP)
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Enhanced Vanilla Project (EVP)
https://forum.zdoom.org/viewtopic.php?f=43&t=58191
My brain child of a Doom mod
My brain child of a Doom mod
A_D_M_E_R_A_L- Posts : 2
Join date : 2019-01-28
Age : 26
Re: Enhanced Vanilla Project (EVP)
A_D_M_E_R_A_L wrote:https://forum.zdoom.org/viewtopic.php?f=43&t=58191
My brain child of a Doom mod
In all seriousness, it isn't difficult to copy most of the ZDoom forums text implementation here. My only problem has been with images so far.
This is a good mod, with a lot of fine detail and custom recognizable content, while also staying true to vanilla formula.
General Roasterock- Posts : 5
Join date : 2019-01-28
Re: Enhanced Vanilla Project (EVP)
Links are fine as long as it is not some drama bs, most of the mods have a download link on ZDF.
MrBadGuy- Admin
- Posts : 19
Join date : 2019-01-27
Re: Enhanced Vanilla Project (EVP)
General Roasterock wrote:A_D_M_E_R_A_L wrote:https://forum.zdoom.org/viewtopic.php?f=43&t=58191
My brain child of a Doom modYou just put a link to the same forums we're trying to break away from you lazy oaf
In all seriousness, it isn't difficult to copy most of the ZDoom forums text implementation here. My only problem has been with images so far.
This is a good mod, with a lot of fine detail and custom recognizable content, while also staying true to vanilla formula.
Use Imgur for images, it gives you bbcode to use to link your images, and you can even choose what size you want it to be.
Re: Enhanced Vanilla Project (EVP)
I should mention that I made a Discord server for the mod.
A_D_M_E_R_A_L- Posts : 2
Join date : 2019-01-28
Age : 26
Re: Enhanced Vanilla Project (EVP)
Love it so far! Weapons feel much better to use while retaining the vanilla Doom balance. The new enemy sprites are also nice (like the D3 chaingunner).
The only issue I have is the whole light (or its absence) situation. In dark corridors it works perfectly but not so much in open areas (screenshot).
It'd be nice if the sector lighting was more dynamic instead of (what feels like) a flat out reduction.
For flashlight, I feel it is way too weak (maybe increasing the intensity but lowering the distance would help while retaining the overall horror feel).
Keep up the good work!
Edit:
I've been noticed that both of my issues can be fixed via mod settings.
The only issue I have is the whole light (or its absence) situation. In dark corridors it works perfectly but not so much in open areas (screenshot).
It'd be nice if the sector lighting was more dynamic instead of (what feels like) a flat out reduction.
For flashlight, I feel it is way too weak (maybe increasing the intensity but lowering the distance would help while retaining the overall horror feel).
Keep up the good work!
Edit:
I've been noticed that both of my issues can be fixed via mod settings.
Last edited by MrBadGuy on Tue Feb 12, 2019 7:16 am; edited 1 time in total
MrBadGuy- Admin
- Posts : 19
Join date : 2019-01-27
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